Tips grounded in confirmed mechanics
- Rent is a hard deadline. One achievement is for having only 0–9 cash left right after paying rent — running out of cash before rent is due looks like a real failure state to plan around.
- Checking a stone under the appraisal lamp before buying is the safer default — going in blind is the riskier, achievement-flavored play style, not the recommended one.
- A single good stone can support multiple pieces of jewelry. Before selling a stone raw or crafting just one item, check whether it can support 2–4 pieces across different styles.
- Spreading affection across all 8 characters is explicitly rewarded, not just focusing on one.
- Endless Mode rewards a deliberate exit. Three of its five milestone achievements require choosing to stop at day 25, 40 or 60 rather than being forced out.
Unconfirmed
Optimal build/talent combinations, ideal early-game stone-buying budgets, and specific crafting
recipes are not documented anywhere official yet and stay Unconfirmed until a verifiable source
exists.